PATRICK ALEXANDER
WHO AM I
A developer who works across the full development cycle through Programming, Design, QA. Expert in Unity (C#) and Unreal Engine (Blueprints), with a portfolio of game prototypes, design projects, and full-stack development.
I also work with Web Technologies and UI/UX design. With a Strong foundation in software engineering principles, I write clean code, think about user experience, and solve problems across different tools and platforms.
WHAT I
WORK WITH
WORK
Insomniacs
An educational life-simulation game raising awareness about insomnia among university students.
Pakettt - Kurir antar Paket Parkour
Completed an intensive 3D game development bootcamp with a personal score of 97/100 - Mastered Distinction.
VR & AR Prototypes
VR hand-tracking stress-relief game and AR tilt-based mobile game - university course prototypes.
IRGL Mini-Games
Coordinated development and QA for 30+ Unity mini-games across multiple event cycles.
Life at Gang Dolly Surabaya
A game prototype developed during a university community engagement internship.
A Handheld Aqua Ring Toss Game
A physics-based arcade game inspired by classic handheld water ring toss toys.
PROTOTYPE ARCHIVE
A curated vault of 30+ Unity and Unreal prototypes, showcasing rapid development and QA excellence.
Personal Portfolio Website
A personal website and portfolio showcasing my work and skills.
ARC Studio Website
A modern minimalist architectural studio website built to showcase ARC’s vision, projects, and design identity.
MY
JOURNEY
Work Experience
Laboratory Assistant
Configured and maintained lab systems for 100+ students across 10+ weekly sessions, achieving zero recorded disruptions during practical work throughout the semester. Supported lecturers during exams and school visits by pre-configuring hardware,software, and application requirements, ensuring every session started on time with no setup delays.
Lecturer Assistant
Assisted lead instructor for ~45 third-year undergrad students. Guided debugging of graphics programs with 90% success rate. Provided one-on-one support for efficient error resolution.
Game Programmer Intern
Developed a game prototype translating learning objectives into functional gameplay. Collaborated with community stakeholders to align engagement goals with final design.
Petra Christian University
Bachelor of Computer Science · Informatics
Jul 2021 — Jul 2025
Organization
Project Lead
Led a cross-functional team of 7 developers in designing and launching 10+ educational games for university events. Managed all bug fixes by leading testing with other teams using a comprehensive QA process, reviewing and sorting new bugs, and handling first-pass fixes. Successfully delivered all projects for 80+ participating teams with zero critical issues at launch.
Coordinator of IT Game
Coordinated a team of 10 developers, monitoring projects for 20+ mini-games through regular progress tracking sessions. Enhanced game quality by creating and executing test cases, documenting bug reports, and leading design reviews to guide gameplay improvements. Successfully coordinated a university-wide event for 100+ teams (300+ participants) in a post-COVID offline format.
Member of IT Game
Developed 2 interactive Unity games for university logic and rally events, successfully deployed to 70+ teams in hybrid online/offline format during COVID restrictions
LET'S BUILD
TOGETHER
Open to full-time roles in game development, QA, and collaborative projects. Always happy to discuss games, code, or creative ideas.