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VR & AR Prototypes screenshot 1

VR & AR Prototypes

VR hand-tracking stress-relief game and AR tilt-based mobile game - university course prototypes.

Overview

Developed AR and VR prototypes focusing on immersive interactions. VR: A hand-tracking simulation game built in Unreal Engine 5 with Oculus integration. AR: A Unity-based mobile AR game using Vuforia where players tilt a device to control a ball through obstacles.

Available to play on itch.io (Need the Equipment)

Contributions

VR

  • Initialized GitHub repository and project setup.
  • Implemented collision detection for clap gestures and mosquito hits, pinch detection for racket grab.
  • Implemented mechanics for launching mosquitoes when slapped.

AR

  • Designed and implemented portal mechanic, button mechanic, one-way path mechanic, and DeadZone
  • Contributed to testing and balancing gameplay flow.

Outcome

  • Delivered two functional prototypes (VR hand-tracking, AR tilt-based control).
  • Showcased potential applications of immersive technologies for education and entertainment.

Screenshots