VR & AR Prototypes
VR hand-tracking stress-relief game and AR tilt-based mobile game - university course prototypes.
Overview
Developed AR and VR prototypes focusing on immersive interactions. VR: A hand-tracking simulation game built in Unreal Engine 5 with Oculus integration. AR: A Unity-based mobile AR game using Vuforia where players tilt a device to control a ball through obstacles.
Available to play on itch.io (Need the Equipment)
Contributions
VR
- Initialized GitHub repository and project setup.
- Implemented collision detection for clap gestures and mosquito hits, pinch detection for racket grab.
- Implemented mechanics for launching mosquitoes when slapped.
AR
- Designed and implemented portal mechanic, button mechanic, one-way path mechanic, and DeadZone
- Contributed to testing and balancing gameplay flow.
Outcome
- Delivered two functional prototypes (VR hand-tracking, AR tilt-based control).
- Showcased potential applications of immersive technologies for education and entertainment.